Code Explorers Y2-Y3

$290.00

  • Term 4 dates 14 October – 14th December.
  • Term 3 dates 22nd July – 21st September.
  • Join age is school Y2 – Y3.
  • Includes access to our Online Educational Platform with additional materials and challenges.
  • Weekly coding class.
  • Students will code sprites and animations as well as learn about loops, conditions (if statements), variables and game design.
  • Check our Curriculum Map to see STEMLOOK student path.
  • There are 9 classes per School Term.
  • Bring your own laptop from home. If that’s not possible you can hire one from us.
  • This is our in-person Face to Face version. For the Online version of this course please view here.

Join our after-school coding class for children in grades Y2-Y3.

In this course, students will dive into the fundamentals of coding, including loops, conditions, variables, flowcharts, and game design. It is an ideal course for beginners and those at an intermediate coding level.

Classes are conducted in-person on our campuses, providing an engaging learning environment. Additionally, all students receive complimentary access to our online learning system, where they can access homework, tasks, assignments, and track their progress.

To participate, students are encouraged to bring their own laptops from home. In case that’s not possible, we offer laptop rental options for convenience. Get ready to embark on an exciting coding journey with us!

Why Choose STEMLOOK

  1. Individualized Approach: Our instructors offer tailored support to each student, maximizing their learning potential.
  2. Improved Academic Performance: STEMLOOK classes follow school coding curriculum, boosting understanding in math and science.
  3. Robotics Competitions: Participate in exciting robotics competitions to put coding skills to the test and showcase talents.
  4. Australian Museum Display: Winners earn the honor of showcasing their robots at the Australian Museum.
  5. Project-Based Learning: Foster creativity, problem-solving, and teamwork through engaging projects.
  6. Take Robotics Home: Practice coding skills beyond class with our take-home robot option.*
  7. Online Student Portal: Access educational resources, including theory, tasks, and videos, for reinforced learning at home.

*Available from the second term, following a safety assessment by our teachers to ensure the well-being of our students.

Learning Materials

Curriculum Map

STEMLOOK Students' Path

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